This activity is designed to be accessible to students at all levels of secondary maths (Key Stages 3, 4 and 5).

The Olympic LOGO

Stage: 3, 4 and 5 Challenge Level: Challenge Level:2Challenge Level:2

Warm-up problem Try this next Ask NRICH Read all about it Other Challenges  

How would you write a LOGO program to approximately reproduce the Olympic Rings logo?
You can do this theoretically, use logo or even try to do it in a limited number of characters making use of the twilgo environment. Using this small number of characters is a challenge!
Did you know ... ?

LOGO is a simple programming language which instructs a pointer (or 'turtle') to move on a flat surface. Mathematicians often become very skilled computer programmers and learning how to create beautiful, efficient algorithms is a part of this.

This activity is also published on our NRICH website, where you can find thousands more mathematical resources including problems, investigations and games for all ages from 5 to 19. You can find lots of other short problems for Key Stages 4 and 5 on the NRICH weekly challenge page.