These activities are based on maths usually encountered in the first few years of secondary school at UK Key Stage 3 (ages 11 to 14).
  • Can you work out which order these thirteen nations finished in after competing? This activity presents an exercise in strategic thinking, accessible to lower secondary students (but hinting at the more advanced mathematics of sorting algorithms that they might meet if continuing to study maths at A-level). It is aimed at Key Stage 3 students.

  • Whether you're responding to a starting pistol or hitting a ball served by your opponent, reaction times are enormously important in sport. This activity includes both an interactive computer test of reaction times and suggestions for a hands-on experiment, and encourages younger secondary maths students (Key Stage 3) to make and test hypotheses and to collect and analyse data.

  • If two goals are scored in a hockey match between two equally-matched teams, what are the possible scores? This activity gives an opportunity to investigate probability in the context of sport, and is designed to be accessible to secondary maths students at Key Stage 3.

  • Use our interactivity to simulate picking up a bow and some arrows and trying to hit the target a few times. Can you work out the best settings for the sight? This activity gives an opportunity to gather and collate data, and to test hypotheses, and is designed to be accessible to younger secondary maths students (Key Stage 3).

  • How would you write a LOGO program to approximately reproduce the Olympic Rings logo? This activity is designed to be accessible to students at all levels of secondary maths (Key Stages 3, 4 and 5).

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